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However, they completely miss the hundreds of invisible, pixel-perfect 'micro-interactions' that actually determined the outcome of the match.
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It is the difference between placing a skeleton one tile to the left, which perfectly kites a P.E.K.K. When you adored this information along with you wish to obtain details regarding [tower rush](https://git.bluegrass.ipaas.io/harrishutson86) generously visit the web site. A, versus placing it one tile to the right, which gets the skeleton instantly killed.
+Manipulating Aggro
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The most fundamental micro-skill in the entire game is the ability to 'kite' an enemy melee unit across the arena.
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The Mini P.E.K.K.A will turn sideways and follow the Ice Golem into the opposite lane, being shot by both Princess towers the entire time.
+You must know the exact math for every scenario.Don't just tap the screen; drag the card and hold it over the arena to see the deployment circle and ensure pixel-perfect placement.Timing is a micro-skill.
+Body Blocking and Retargeting
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The sheer physical mass of the Prince will shove the Bandit backward, forcing her to lose range on the tower and retarget onto the Prince instead.
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Similarly, you can use stun mechanics (like the Zap spell or Electro Spirit) to force an enemy unit to instantly forget its current target and acquire a new one.
+The ManeuverThe PlayWhy it MattersThe Meat ShieldDropping a Tombstone the exact millisecond an enemy Hog Rider crosses the riverCompletely halts the Hog's momentum and pushes him back, preventing a guaranteed hitThe SacrificePlacing a high-health unit near your weak tower right before the enemy casts LightningThe Lightning hits the high-health unit instead of the tower, saving the game
+Drilling the Basics
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Professional players will spend hours in friendly battles drilling one specific placement against one specific card until they never miss it.
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Perfect the notes, and the music will follow.
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