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These decks are not always the most powerful, but they are designed specifically to frustrate, annoy, and tilt the opponent.
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They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.
+The Unbreakable Wall
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Instead, they fill their deck with defensive buildings, cheap distraction swarms, and massive damage spells like the Rocket.
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If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.
+Play fast and erratic.They cannot rocket both sides at once.Don't rely on ground tanks.
+Endless Pressure
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On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
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Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.
+How to WinWhat to DoBeating X-BowAlways have a heavy tank ready to drop directly in front of the X-Bow the second it is placedStopping Surprise SpellsSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously
+Staying Zen
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They want you to get angry, spam emotes, and abandon your carefully planned strategy in a fit of rage.
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Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.
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