diff --git a/Predicting-the-Enemy-in-Tower-Rush.md b/Predicting-the-Enemy-in-Tower-Rush.md
new file mode 100644
index 0000000..09b38ca
--- /dev/null
+++ b/Predicting-the-Enemy-in-Tower-Rush.md
@@ -0,0 +1,13 @@
+
In the chaotic, hyper-fast environment of an arena battler, relying entirely on your physical reaction time is a guaranteed path to mediocrity.
+
Predictive gameplay looks like pure magic to a casual observer; it appears as though the player is reading the opponent's mind and dropping spells on empty tiles.
+Reading the Opponent
+
If you launch a Hog Rider at the bridge, pay intense attention to exactly where the opponent places their defensive Cannon.
+
When you launch your final Hog Rider, you don't wait to see the Cannon; you instantly cast a predictive Fireball on the exact tile they have used all game.
+They rely on muscle memory.Test the waters early.Be erratic on defense.
+The Math of Prediction
+
If you know they just reached 10 elixir, and you know their primary win condition is a Balloon, you should hover your anti-air defense immediately.
+
If they just over-committed 9 elixir on a failed push, you can predict that they will be completely unable to defend a sudden Bridge Spam attack in the opposite lane.
+Prediction TypeThe SetupRisk AssessmentThe Predictive Spell (e. Here's more regarding [tower rush](https://mycrewdate.com/@mauralajoie469) have a look at our own site. g., Log, Fireball)Casting a spell on an empty tile where you know the opponent's counter will be placedOnly in double elixir or when you are absolutely certain of their rotation; incredibly high riskThe Predictive Defense (e.g., Pre-planting)Placing a defensive building early because you know they are about to attackWhen they reach 10 elixir and their win condition is in hand; moderate risk
+Mind Over Mechanics
+
When you successfully pull off a massive, game-winning prediction, it is the most satisfying feeling in the entire game.
+
Control the future of the match.
\ No newline at end of file