diff --git a/Mastering-Spells-in-Tower-Rush.md b/Mastering-Spells-in-Tower-Rush.md new file mode 100644 index 0000000..67ef061 --- /dev/null +++ b/Mastering-Spells-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
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However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
+Small Spells, Big Impact +
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
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A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.
+Never waste a small spell on a single, high-health target.Timing is critical.A deck without cheap removal will be destroyed by bait strategies. +Massive Area Damage +
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
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Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
+Magic CategoryBest ScenarioMid-Damage SpellsDamaging the tower while killing a defending wizardHigh-Damage SpellsBypassing all defenses completely +Synergizing Spells with Your Deck +
Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.
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Master the geometry, memorize the exact damage numbers, and your spells will never fail you.
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