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This cautious opening phase is actually a high-stakes psychological war of information gathering and scouting.
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If you drop your primary win condition without knowing their defensive setup, you are relying entirely on blind luck.
+Testing the Waters
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You achieve this by playing 'cycle cards'—extremely cheap units that require some sort of response.
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Every time they play a card in response to your probe, you add a piece to the mental puzzle of their deck archetype.
+They are likely running a heavy, slow deck.Keep track of their rotation in your head.Only strike when you know they are defenseless.
+Tracking the Elixir Advantage
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Information gathering is not just about knowing what cards they have; it is about knowing how much energy they have.
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Tracking elixir is incredibly difficult at first, but it is the defining characteristic of a grandmaster-level player.
+Knowledge CategoryScouting ActionWhat they are playingObserve their first three card playsSpell CycleKeep track of exactly when they last cast it
+Reading the Mind
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Once you have gathered perfect information on their deck, rotation, and habits, you can begin making predictive plays.
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Never play in the dark. If you have any questions regarding exactly where and how to use [tower rush](https://akwatik.com/read-blog/23228_essential-keybinds-and-controls-for-tower-rush.html), you can speak to us at our website. Treat the first minute of the game as a reconnaissance mission.
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