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In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Gaining XP Through Upgrades
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However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
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Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Your deck is your sword.The cost is microscopic, but the XP bump is significant.Do not upgrade useless cards to high levels just for XP.
+XP Through Generosity
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Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
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You are essentially converting cards you will never use into base hitpoints and currency.
+Experience SourceGold-to-XP RatioEarly UpgradesIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+The Margin of Victory
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In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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