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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
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You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
+Drafting Priorities
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The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
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Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
+Never give your opponent a Golem if you haven't drafted a tank killer.Skeletons or Ice Spirits are universally useful.Clog their hand with heavy, useless units.
+The Art of the Bad Gift
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Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
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Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
+Bad DraftingThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you have any questions pertaining to where by and how to use [tower rush](http://209.127.59.74:3000/charissa538899), you can contact us at the web-page. K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
+Embracing the Chaos
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Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
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Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
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