diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..736c930 --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
+
Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.
+The Sin of Over-Capping +
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.
+
If you have no good aggressive play, simply drop a cheap cycle card behind your king tower to keep the regeneration flowing.
+Don't pre-place buildings when the opponent is doing nothing.Top players are incredibly efficient.It is mathematically a terrible decision. +The Fear of Tower Damage +
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.
+
Learning exactly what your tower can defend unassisted is a critical skill that comes with experience and observation.
+ErrorThe ConsequenceSpamming at the bridgeYou instantly lose all your energy and get counter-attackedIgnoring spacingA single fireball or poison spell will destroy your entire army instantly +The Solo Mindset +
Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.
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By eliminating these fundamental errors, you will quickly elevate your gameplay above the beginner ranks.
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