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In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
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If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
+Vision and Targeting
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If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
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If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
+Use the arena tiles as a visual guide.If a unit is already locked onto a tower, it will ignore closer targets.They ignore the river and take direct diagonal lines.
+Advanced Aggro Tricks
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You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
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For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
+Troop TypeTargeting StyleTower HuntersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresMelee AssassinsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
+Mastering the Grid
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Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
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You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
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