diff --git a/The-Role-of-RNG-in-Competitive-Tower-Rush-Mechanics.md b/The-Role-of-RNG-in-Competitive-Tower-Rush-Mechanics.md new file mode 100644 index 0000000..de228ae --- /dev/null +++ b/The-Role-of-RNG-in-Competitive-Tower-Rush-Mechanics.md @@ -0,0 +1,13 @@ +
Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.
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However, it still exists in subtle ways that can completely alter the outcome of a very close match.
+Starting Hands and Card Rotation +
The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.
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Professional players build their decks specifically to minimize the chances of a truly unplayable starting hand.
+Always include at least two cheap defensive options.Don't panic if your starting hand is bad.Accept that sometimes you will lose to a lucky start. +Unit Targeting and Pathfinding +
While developers strive to make AI as predictable as possible, the physics engine can occasionally create chaotic results.
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To counter this, veterans always place defensive buildings in exactly the same specific tiles to guarantee consistent pulls.
+Battler CategoryRandomness ImpactAuto-BattlersExtremely High - Relies entirely on shop rolls and item dropsStandard [Tower Rush](https://jobbridge4you.com/employer/expeditiebroeikaswereld/)Highly skill-dependent after the first 30 seconds +Embracing the Chaos +
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
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If you are stuck in a lower arena, it is because of your fundamental mechanics, not the random number generator.
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