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In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
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This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
+The Golden Rules of Picking
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The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
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Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
+Deny them synergy.Always take the versatile, cheap cycle cards.Clog their hand with heavy, useless units.
+Drafting for the Enemy
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Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
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Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
+The PickThe KeepWhat to GiveFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstThe Log vs. If you have any questions pertaining to wherever and how to use [tower rush](http://gitlab.kedai-sayur.com/houstonhorgan), you can speak to us at our page. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready
+Adaptability in the Arena
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The winner of a draft match is the player who can identify their bizarre new win condition fastest.
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Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
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