From 5b388901f518cc7352ee79fab69d3c14f671576c Mon Sep 17 00:00:00 2001 From: Ara Lain Date: Thu, 23 Jul 2026 07:00:20 -0400 Subject: [PATCH] Add The Best Support Cards for Heavy Tanks in Tower Rush --- ...Support-Cards-for-Heavy-Tanks-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 The-Best-Support-Cards-for-Heavy-Tanks-in-Tower-Rush.md diff --git a/The-Best-Support-Cards-for-Heavy-Tanks-in-Tower-Rush.md b/The-Best-Support-Cards-for-Heavy-Tanks-in-Tower-Rush.md new file mode 100644 index 0000000..e8e8b1a --- /dev/null +++ b/The-Best-Support-Cards-for-Heavy-Tanks-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
If you send a heavy tank across the bridge entirely alone, it will be instantly surrounded and shredded by cheap defensive units for a massive negative elixir trade.
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Choosing the correct support units dictates the entire personality and effectiveness of your deck.
+The Splash Damage Sweepers +
The most common and fundamental type of support unit is the ranged splash-damage attacker, such as the Wizard, Executioner, or Baby Dragon.
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The Executioner, in particular, is a top-tier support unit because his axe pierces through enemies, hitting everything in a straight line.
+Pulling all enemy defenders into one clump for his axe is devastating.Beware of the 'Valkyrie drop'.They are the ones actually dealing the massive damage; the tank is just a distraction. +High DPS Backline +
You need high-DPS, single-target snipers like the Musketeer, Flying Machine, or Night Witch to rapidly melt through thick defensive lines.
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These high-DPS units require even more careful spacing than splash units, as they are usually incredibly fragile and die to medium spells like the Fireball.
+Tank ChoiceThe Perfect MatchLava HoundBalloon (for massive instant damage) or Flying Machine (for safe, ranged sniping from across the river)The Ultimate TankNight Witch (for bat swarms and melee DPS) and Lightning Spell (to destroy enemy Inferno Towers) +Invisible Helpers +
Finally, never underestimate the power of pure spells acting as your primary support for a tank.
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Building the perfect Beatdown push is like conducting an orchestra; every unit must play its part at the exact right time.
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