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The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2.6 and 2.9) to outpace the opponent's defensive rotation.
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This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.
+Why Cycle Decks Dominate +
The primary advantage of a cycle deck is the ability to dictate the pace of the match entirely.
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Furthermore, cycle decks are incredibly resilient against heavy spells.
+In sudden death, you can throw three Fireballs at the enemy tower in the time it takes them to play one heavy push.Cycle decks are fantastic for punishing mistakes.The opponent is constantly reacting to your micro-threats instead of executing their own game plan. +The Cons: Zero Margin for Error +
If you misplace a one-elixir skeleton by a single tile, the enemy P.E.K. If you adored this article and you would like to receive more info regarding [tower rush](https://gitlab.rightease.com:443/louisalooney63/tower-rush2011/-/issues/2) please visit our own web-site. K.A will ignore it and instantly destroy your tower; there is absolutely zero margin for error.
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If you do not secure a massive tower damage lead during the first two minutes of single elixir, you will likely lose the game in the final minute.
+WeaknessThe DangerOverwhelmedCannot physically output enough damage to stop a massive 15-elixir push in the final minute of the gameMechanical DemandA single missed spell or slightly misplaced building results in an immediate, unrecoverable loss +The Verdict +
It is not a relaxing playstyle; it is a high-stress, high-APM endurance test.
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Winning a match by flawlessly defending a massive army with a handful of skeletons is the ultimate flex.
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