diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..c4c8e24 --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
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Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+The Bruiser/Tank Class +
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
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When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
+Protect your investment.Maximize the value of the skill.Drop them right on top of the threat. +Utility and Sniper Heroes +
For players who prefer a more calculated, control-oriented playstyle, the ranged support hero is the ideal choice.
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When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+PowerTactical UsageCloakingActivate to survive a direct spell impactSummoning/SwarmUse defensively to instantly surround and destroy a heavy tank +Mastering Your Main +
Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.
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Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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