diff --git a/Why-You-Should-Play-Friendly-Battles-in-Tower-Rush.md b/Why-You-Should-Play-Friendly-Battles-in-Tower-Rush.md
new file mode 100644
index 0000000..203ecc2
--- /dev/null
+++ b/Why-You-Should-Play-Friendly-Battles-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
For the majority of players, the only time they ever engage in a battle is when there are trophies or chest rewards on the line.
+
You can lose fifty times in a row without dropping a single trophy or damaging your account's progression in any way.
+The Ultimate Laboratory for New Decks
+
The primary use of Friendly Battles is to test brand new, unproven deck concepts before risking them on the competitive ladder.
+
Furthermore, Friendly Battles automatically scale all cards to 'Tournament Standard' levels.
+Learn exactly what health a tower must be at for your Rocket to finish it.If you lose to a specific card on the ladder, ask a clanmate to play that card against you repeatedly until you figure out the counter.Host mini-tournaments within your guild just for bragging rights.
+Perfecting the Mechanics
+
Beyond macro-level deck testing, Friendly Battles are the only place you can safely 'drill' incredibly specific micro-interactions.
+
You practice the exact placement over and over again until it becomes pure, thoughtless muscle memory.
+Game ModeThe VibeWhat You Care AboutRanked LadderHigh stress, anxiety, fear of losing progressWinning at all costs, using only proven, comfortable strategiesFriendly BattlesZero stress, relaxed, experimental, funLearning, making mistakes intentionally, pushing the mechanical limits of the game
+Stronger Together
+
Finally, constantly engaging in Friendly Battles builds massive respect and camaraderie within your guild.
+
The practice arena is where champions are truly forged.
+
+Should you loved this article as well as you would want to be given more information with regards to [tower rush](https://movieplays.net/@denah53576249?page=about) i implore you to pay a visit to our web site.
\ No newline at end of file