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If you allow a Beatdown player to execute their strategy flawlessly, there is mathematically no combination of cards that can stop a fully supported Golem push from destroying your tower.
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This guide will teach you how to apply precise pressure, punish expensive investments, and dismantle the Beatdown engine before it starts running.
+Striking When They Are Weak
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This is your window of opportunity, and you must exploit it with absolute, ruthless aggression.
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If they spend elixir defending your opposite-lane rush, they will have absolutely no elixir left to put support troops (like a Night Witch or Baby Dragon) behind their Golem, rendering the massive tank completely harmless and easy to kill.
+Never attack the SAME lane where they dropped the Golem.If you spend 10 elixir rushing the opposite lane and they defend it cheaply, you will have no elixir to defend the Golem when it arrives.Cycle quickly or prepare for the hardest defense of your life.
+Killing the Support
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The biggest mistake players make is trying to kill the Golem first; the Golem is just a meat shield, the actual damage comes from the Night Witch and Electro Dragon behind it.
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Once the support troops cross the river, you instantly drop a 'mini-tank' (like a Valkyrie or Knight) directly on top of them, completely ignoring the Golem.
+The ProblemYour DefenseNight Witch (Spawns infinite bats behind the Golem)Use a perfectly timed Poison spell; it damages the Witch and instantly kills every wave of bats she spawnsLightning Spell (Destroys your Inferno Tower instantly)Use the 'Anti-Lightning' placement; space your defensive building and your anti-air troops so far apart that one Lightning cannot hit both
+Breaking the Behemoth
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You must fight smart, not hard.
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Punish their investments, isolate their tank, and assassinate their support.
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+If you have any questions pertaining to where and ways to make use of [tower rush](http://social.ythomas.fr/read-blog/5919_analyzing-the-art-style-and-character-design-of-tower-rush.html), you can call us at our website.
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