diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md
new file mode 100644
index 0000000..b43cce0
--- /dev/null
+++ b/Splash vs Single-Target Defenses in Tower Rush.-.md
@@ -0,0 +1,13 @@
+
Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
+
This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
+High DPS Defenses
+
Their primary function is to lock onto an enemy Giant, Golem, or P.E.K.K. If you loved this post and you would certainly like to receive more information relating to [tower rush](https://citoyen.auxerrelacommune.com/read-blog/48792_the-evolution-of-the-tower-rush-genre.html) kindly browse through our site. A and shred its health pool before it reaches your princess tower.
+
These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+It is fragile but highly efficient.It costs a massive amount of elixir and decays over time.Don't let the tank connect.
+Area of Effect Buildings
+
These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.
+
If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Current Ladder TrendsRecommended TowerHeavy Beatdown MetaInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesLog Bait / Swarm MetaBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers
+The Hybrid Approach and Deck Synergy
+
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
+
Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
\ No newline at end of file