diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..c21f124 --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,13 @@ +
Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
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If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
+High DPS Defenses +
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
+Always protect your single-target tower with a cheap spell.Place the building in the center to pull the tank across both lanes.Beware of enemy stun spells. +Area of Effect Buildings +
These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Building StyleBest AgainstWorst AgainstSingle-Target (e. If you loved this article so you would like to get more info relating to [tower rush](https://nrimatchmaking.com/@icilara7897986) nicely visit our web site. g., Inferno Tower)Melts high health units instantly if unprotectedWastes time killing cheap units one by oneSwarm SweeperClears dozens of units with a single attackHeavy tanks, flying units (if ground only) +Balancing Your Defenses +
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
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Master the placements of both architectural styles, and you will construct an impenetrable fortress.
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