From 2de9b18a3045e654358ed0096993c6eef8867481 Mon Sep 17 00:00:00 2001 From: Celeste McKeon Date: Thu, 23 Jul 2026 06:55:48 -0400 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..59cefee --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+Mastering the Middle +
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+It targets buildings and ignores troops.Understand the AI vision mechanics.Use ice or poison to maximize the time they spend walking. +The Ultimate Distraction +
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+ManeuverExecution RequirementThe SplitForces the opponent to defend both lanes simultaneouslyTrappingDeploy a swarm unit directly on top of a single-target enemy +The Psychological Impact +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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