diff --git a/Surviving-Double-Elixir-in-Tower-Rush.md b/Surviving-Double-Elixir-in-Tower-Rush.md
new file mode 100644
index 0000000..cc97918
--- /dev/null
+++ b/Surviving-Double-Elixir-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
Players carefully probe each other's defenses, testing card rotations and managing single drops of elixir with extreme caution.
+
The doubled generation rate means you are suddenly forced to make tactical decisions twice as fast, managing massive armies on both sides of the screen simultaneously.
+When Heavy Decks Awake
+
However, the moment double elixir hits, the beatdown player is suddenly unshackled from their economic constraints.
+
They can drop a Golem in the back and still generate enough elixir to completely surround it with devastating support troops before it even crosses the bridge.
+Because there is so much elixir, opponents will often attack both lanes simultaneously to overwhelm your reaction time.Never overcommit on defense.Be ready.
+The Chaos of the Board
+
When a player is subjected to this massive sensory overload, their fine motor skills and rational decision-making abilities often degrade rapidly.
+
The player who wins the double elixir phase is usually not the player with the best deck, but the player with the lowest heart rate.
+The Player's MindBehavior in Double ElixirTilted / PanickedSpams cards randomly at the bridge without synergy, misses crucial spells, leaks elixir while thinkingFocused / 'In the Zone'Ignores minor damage to build massive pushes, executes perfect predictive spells, maintains absolute control of the pace
+The Adrenaline Rush
+
It is the crucible where true skill is tested and champions are forged.
+
Finish the fight.
+
+For more on [tower rush](https://usvs.ms/read-blog/62686_the-history-of-the-tower-rush-genre.html) review our web-site.
\ No newline at end of file