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The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
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While this conspiracy theory is widespread, the reality is much more mundane and focused entirely on mathematical fairness.
+The Elo System Adapted
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Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+If you are hovering around 50%, you are in the correct arena for your skill level.Queue times increase at the top of the ladder.If you drop trophies, the algorithm matches you against easier opponents.
+The Problem of Card Levels
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The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://venusapartments.eu/agent/tresamcauley60/) games feature upgradeable cards.
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The system will try its best to match you with someone who has the same trophies AND a similar tower level.
+Matchmaking FactorWeightElo RatingAbsolute Highest PriorityAccount StrengthSecondary Priority
+The Esports Standard
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Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
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The algorithm is blind; it only respects victory.
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