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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
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This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
+Swarm, Splash, Single-Target
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The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
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Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
+Never build a deck with only one side of the triangle.Reaction time matters.Use spells to break the rules of the triangle.
+Breaking the Triangle
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If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
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You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
+Triangle RoleWhat it BeatsWhat it Loses ToThe HordeHigh DPS single-target tanks, Princes, P.E.K. If you treasured this article and you simply would like to acquire more info relating to [tower rush](https://www.loginscotia.com/kerihambleton4) i implore you to visit our own internet site. K.AsWizards, Valkyries, Bomb Towers, The LogAoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
+Why the Meta Changes
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Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
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Know your counters, track their spells, and execute your trades perfectly.
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