commit d134e1c73908e49d6c3ea41a6a5da18864d47394 Author: elizay95878619 Date: Fri Jul 10 11:08:47 2026 -0400 Add Mastering Kiting in Tower Rush diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..7440095 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
+
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+Mastering the Middle +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
+
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+The Ice Golem is the undisputed king of kiting.Some units 'see' further than others.Combine the pull with a slowing spell. +The Ultimate Distraction +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
+
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+The BaitWhat to KiteIce GolemIt absorbs damage while walking away, making it the perfect baitCheap SwarmThey force the enemy to stop and attack three separate times +The Psychological Impact +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
+
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
+ +If you adored this article so you would like to acquire more info regarding [tower rush](https://git.wikeo.ovh/rudolfhardwick) please visit our web site. \ No newline at end of file