Add Why King Tower Level Matters in Tower Rush
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Why-King-Tower-Level-Matters-in-Tower-Rush.md
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Why-King-Tower-Level-Matters-in-Tower-Rush.md
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<br>When players obsess over their accounts, they usually focus entirely on upgrading their shiny offensive cards like the P.E.K.K.A or the Hog Rider.<br>
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<br>Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.<br>
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Hitpoints and Damage Breakpoints
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<br>For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.<br>
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<br>This single extra shot changes everything. If you adored this article so you would like to acquire more info regarding [tower rush](https://supervillas.net/author/chester2735287/) nicely visit our own website. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.<br>
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You cannot rely on your towers to clean up mistakes; you must defend everything manually with troops.Spend your excess gold on leveling level 1 cards to level 6.If you activate your King early with a Tornado, a higher-level King provides massive defensive DPS for the rest of the game.
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Winning Before the Match Begins
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<br>This often induces a sense of 'ladder anxiety' in the opponent, causing them to play overly aggressively to try and overcome the mathematical deficit, leading to fatal mistakes.<br>
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<br>You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.<br>
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The ScenarioEqual Level TowerThe RealityDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported
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Prioritizing the Foundation
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<br>A max-level deck is useless if it is defending a fragile, paper-thin tower.<br>
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<br>Base health is the ultimate safety net.<br>
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