Add Stopping the Early Rush in Tower Rush Games
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Stopping-the-Early-Rush-in-Tower-Rush-Games.md
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Stopping-the-Early-Rush-in-Tower-Rush-Games.md
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<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
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<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br>
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Do Not Panic
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<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br>
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<br>If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.<br>
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Hover your defensive spell early.Place defenders in the middle to pull aggro.Focus on the positive elixir trade.
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Kiting Aggressive Units
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<br>By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.<br>
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<br>Mastering the center-pull placement is a mandatory skill if you want to survive in the higher competitive arenas.<br>
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Aggressive CardBest Counter StrategyFast Building TargeterPlace a building (Cannon/Tesla) three tiles from the river in the centerTwin BruisersKite with an Ice Golem into the center while using ranged support
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Punishing the Rush
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<br>Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.<br>
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<br>A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.<br>
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Here's more information regarding [tower rush](https://snaps.video/read-blog/117_the-importance-of-map-control-in-tower-rush.html) stop by the site.
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