Add Defeating Spawner Buildings in Tower Rush
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Defeating-Spawner-Buildings-in-Tower-Rush.md
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Defeating-Spawner-Buildings-in-Tower-Rush.md
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<br>Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.<br>
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<br>Playing against a Spawner deck feels incredibly suffocating; you are constantly forced to react to small annoyances, preventing you from ever building your own offensive push.<br>
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Nuking the Huts
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<br>The Poison spell is uniquely designed to completely ruin a Spawner player's day because its lingering damage-over-time effect lasts for several seconds.<br>
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<br>Always try to clip the enemy Princess tower with your spell when damaging the building to maximize your elixir value.<br>
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The Earthquake spell deals massive bonus damage specifically to buildings.Track their building cycle.Never let multiple huts stay alive simultaneously.
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The Bowler and the Magic Archer
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<br>The Bowler is fantastic because his massive boulder rolls in a straight line, instantly crushing the cheap spawned troops while pushing back heavier units.<br>
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<br>The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.<br>
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Defense TypeExecutionLinear AoEPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troopsAir SniperFly it across the river safely out of range of ground defenders to snipe the hut directly from the air
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Breaking the Siege Mentality
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<br>The worst thing you can do against a Spawner deck is play passively and let them dictate the pace of the match.<br>
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<br>Dismantling a SimCity deck requires patience and precise geometry.<br>
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For more info about [tower rush](https://nerdrage.ca/kimo9237422749/kim1993/wiki/How-to-Coordinate-with-Teammates-in-2v2-Tower-Rush) look at our own internet site.
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