Add Understanding Elixir Math in Tower Rush
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Understanding-Elixir-Math-in-Tower-Rush.md
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Understanding-Elixir-Math-in-Tower-Rush.md
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<br>Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.<br>
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<br>Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.<br>
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The Ticking Clock
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<br>The only way one player can mathematically gain an advantage is if the other player 'leaks' elixir by sitting at the maximum cap of 10.<br>
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<br>If your bar reaches 10 and you do not play a card for 2. If you cherished this report and you would like to receive more details relating to [tower rush](http://git.fbonazzi.it/suzannamanserg) kindly stop by our website. 8 seconds, you have permanently lost one unit of energy that you can never recover.<br>
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Even then, it is highly risky.Play faster.If the opponent leaks 3 elixir at the start of the match, launch an aggressive push instantly.
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Calculating Positive Trades
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<br>The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.<br>
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<br>If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.<br>
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Trade ScenarioThe CalculationOutcomeUsing The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safeUsing a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game
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The Invisible Scoreboard
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<br>To become a Grandmaster, you must develop a secondary mental process that constantly runs the math in the background of your mind.<br>
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<br>Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.<br>
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