Add Splash vs Single-Target Defenses in Tower Rush
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Splash vs Single-Target Defenses in Tower Rush.-.md
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Splash vs Single-Target Defenses in Tower Rush.-.md
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<br>Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.<br>
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<br>This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.<br>
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The Single-Target Tank Killers
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<br>The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.<br>
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<br>A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.<br>
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It is fragile but highly efficient.It costs a massive amount of elixir and decays over time.Don't let the tank connect.
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Area of Effect Buildings
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<br>A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.<br>
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<br>The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).<br>
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Building StyleBest AgainstWorst AgainstHigh DPS BuildingMelts high health units instantly if unprotectedWastes time killing cheap units one by oneAoE BuildingClears dozens of units with a single attackLacks the raw damage to stop a massive push
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Balancing Your Defenses
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<br>Balance your defensive portfolio so you have an answer for absolutely every possible threat.<br>
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<br>A strong foundation guarantees a triumphant victory.<br>
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