Add Mastering Spells in Tower Rush
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Mastering-Spells-in-Tower-Rush.md
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<br>A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.<br>
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<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br>
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The Light Spells: Cycle and Control
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<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
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<br>A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.<br>
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Maximize your value.If an inferno tower locks onto your giant, zap it to reset the damage beam.A deck without cheap removal will be destroyed by bait strategies.
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The Heavy Hitters
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<br>If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.<br>
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<br>Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.<br>
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UsageRisk LevelSpell SpamExtremely risky in single elixir, as it leaves you defenselessPredictive FireballGame-winning if it connects with their primary defensive unit instantly
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Spell Selection
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<br>A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.<br>
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<br>Master the geometry, memorize the exact damage numbers, and your spells will never fail you.<br>
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