Add Mastering Turret Placement in Tower Rush
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Mastering-Turret-Placement-in-Tower-Rush.md
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<br>Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.<br>
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<br>This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.<br>
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The Anti-Tank Center Pull
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<br>The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.<br>
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<br>Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.<br>
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The 'anti-lightning' placement is crucial in high arenas.You have a fraction of a second to place the building before it locks onto the tower.Save the expensive Inferno Towers for the massive, slow pushes.
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Countering the Artillery
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<br>Your goal is to use your building as a physical meat shield, absorbing the artillery fire while your troops cross the bridge to destroy it.<br>
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<br>Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.<br>
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Turret TypeOptimal PlacementInferno Tower, CannonThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireSplash Damage SweepersDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower
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The Architecture of Victory
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<br>Every single tile has a specific mathematical value depending on the aggro ranges of the units currently on the board.<br>
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<br>Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.<br>
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If you have any thoughts about in which and how to use [tower rush](https://git.csi-kjsce.org/jamaalchristop), you can contact us at our own web page.
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