Add Splash vs Single-Target Defenses in Tower Rush
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Splash vs Single-Target Defenses in Tower Rush.-.md
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Splash vs Single-Target Defenses in Tower Rush.-.md
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<br>The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?<br>
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<br>This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.<br>
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The Single-Target Tank Killers
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<br>Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.<br>
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<br>A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.<br>
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Have a zap or log ready to clear swarms instantly.Placement is critical against tanks.You must bait out their stun first.
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Area of Effect Buildings
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<br>A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.<br>
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<br>The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).<br>
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Current Ladder TrendsRecommended TowerHeavy Beatdown MetaInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesEveryone is playing cheap, fast cycle decksBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers
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Balancing Your Defenses
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<br>If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.<br>
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<br>Master the placements of both architectural styles, and you will construct an impenetrable fortress.<br>
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