Add Top Cards for Sudden Death in Tower Rush
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Top-Cards-for-Sudden-Death-in-Tower-Rush.md
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<br>You are no longer playing a game of slow, methodical advantages; you are playing 'Sudden Death', where the first player to destroy a single tower wins the match instantly.<br>
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<br>A massive, slow-moving Golem that takes thirty seconds to cross the map is often useless in a panicked Sudden Death scenario.<br>
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The Unblockable Finishers: Heavy Spells
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<br>The Rocket is the absolute king of Sudden Death; it deals the highest burst damage in the game, capable of taking nearly 600 hitpoints off a tower instantly.<br>
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<br>The Lightning spell is the secondary option; while it deals slightly less damage than the Rocket, it deploys almost instantly and has a massive radius, making it impossible to miss.<br>
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If you miss or it doesn't kill the tower, you will lose instantly to the counter-attack.Memorize the exact damage your heavy spell does to crown towers.Always try to clip an enemy troop when spell cycling the tower in overtime.
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Instant Deployers and Bridge Threats
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<br>The Miner is the quintessential Sudden Death troop; because he tunnels underground, he can be deployed directly on the enemy tower instantly.<br>
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<br>If the opponent makes a slight defensive error or overcommits by 2 elixir, a Bandit dropped at the bridge will dash to the tower in less than two seconds.<br>
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Sudden Death SetupThe ExecutionOpponent tower is at 400 HPImmediate Spell Cycle; ignore attacking with troops, defend flawlessly, and launch the Rocket/Fireball for the guaranteed winBoth towers are at full HP in OTPlay incredibly safe; rely on Miners or Goblin Barrels for safe chip damage; never play an 8-elixir tank in the back
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The Psychology of the Final Hit
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<br>The player who panics and throws a desperate, unsupported push will almost always lose to the player who calmly executes their win condition.<br>
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<br>Overtime is where legends are made and phones are broken.<br>
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