Add Defeating Fast Decks in Tower Rush
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Defeating-Fast-Decks-in-Tower-Rush.md
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Defeating-Fast-Decks-in-Tower-Rush.md
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<br>There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.<br>
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<br>This article details the exact tactical adjustments and mental fortitude required to completely shut down the fastest players in the game.<br>
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Establishing the Rhythm
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<br>If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.<br>
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<br>By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.<br>
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If their Bandit is going to hit your tower once, let it hit.Protect your defensive building.Always pull their fast units to the center of the map.
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The Inevitable Crush
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<br>Your sole objective during single elixir is simply survival; keep your towers above 50% health and do not allow them to build a massive lead.<br>
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<br>The exact millisecond the clock hits 'Double Elixir', the power dynamic flips completely in your favor.<br>
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Enemy StrategyThe GoalHow to Beat ItHog / Balloon Cycle (2.6 Cost)Out-rotates your defensive building, allowing the attacker a free, clear path to the towerUse Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirelyBridge Spam (P.E.K. In case you liked this short article and also you wish to get more information about [tower rush](https://heywhatsgoodnow.com/@deanneparkin73) kindly check out our own web page. K.A / Ram)Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lanePlay hyper-defensively in the middle; never play expensive cards in the back during single elixir
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The Calm Before the Storm
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<br>If you refuse to panic, their entire strategy falls apart.<br>
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<br>Speed is an illusion if it crashes into an unmovable object.<br>
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