However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
Stopping the Air Tanks
While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.
Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.
Timing is critical.Have a Zap or Arrows ready to clear them instantly.If your deck relies entirely on ground defense, you will lose.
Choosing Your Sky Sweepers
The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
Unit TypeTop CardStrengthsThe Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
Don't Look Down
A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.
A strong anti-air defense is the ultimate safety net.
If you're ready to check out more info in regards to tower rush look at our internet site.