Add Building the Perfect Deck for Card-Based Tower Rush Games
commit
935db7f2d1
@ -0,0 +1,13 @@
|
||||
<br>Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.<br>
|
||||
<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br>
|
||||
The Essential Roles
|
||||
<br>Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.<br>
|
||||
<br>Every successful deck revolves around a primary 'Win Condition'—the specific card designed to reliably damage the enemy tower.<br>
|
||||
Examples: Hog Rider, Giant, or Miner.One small spell (Zap/Log) and one heavy spell (Fireball/Poison).Always have reliable anti-air defense.
|
||||
Balancing Your Elixir Average
|
||||
<br>A high average cost (above 4. Should you adored this informative article in addition to you want to acquire more information about [tower rush](https://evisionconcept.co.uk/agents/thaliacardillo/) i implore you to check out our webpage. 0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.<br>
|
||||
<br>If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.<br>
|
||||
Card SlotTop PickFunctionPrimary AttackerBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresCheap RemovalZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker
|
||||
Evolving Your Roster
|
||||
<br>If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.<br>
|
||||
<br>Do not be afraid to experiment, but avoid changing your deck after every single loss.<br>
|
||||
Loading…
Reference in New Issue
Block a user