A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.
However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
The Light Spells: Cycle and Control
Cards like the log, zap, or snowball are absolutely essential for protecting your main win condition from being instantly overwhelmed.
Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
It pushes everything back and provides chip damage.Practice predictive small spells.Don't miscalculate the final blow.
Massive Area Damage
If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.
However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.
Magic CategoryBest ScenarioFour-Cost MagicDestroying grouped support units behind a tankRocket / LightningFinishing off a tower from 500+ hitpoints
The Perfect Match
Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.
Always ensure your spells cover the inherent weaknesses of your primary troops.
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