1 Drafting and Deck Building in Tower Rush
Ara Lain edited this page 2026-07-17 23:29:55 -04:00


In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
The Golden Rules of Picking
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
Deny them synergy.Always take the versatile, cheap cycle cards.Clog their hand with heavy, useless units. Drafting for the Enemy
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
The PickThe KeepWhat to GiveFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstThe Log vs. If you have any questions pertaining to wherever and how to use tower rush, you can speak to us at our page. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready Adaptability in the Arena
The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.