1 Mastering Kiting in Tower Rush
elizay95878619 edited this page 2026-07-10 11:08:47 -04:00


In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.

Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
Mastering the Middle
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.

To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
The Ice Golem is the undisputed king of kiting.Some units 'see' further than others.Combine the pull with a slowing spell. The Ultimate Distraction
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.

The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
The BaitWhat to KiteIce GolemIt absorbs damage while walking away, making it the perfect baitCheap SwarmThey force the enemy to stop and attack three separate times The Psychological Impact
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.

You dictate exactly where the enemy moves, effectively taking control of their army away from them.

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