Add Mastering Kiting in Tower Rush
commit
d134e1c739
15
Mastering-Kiting-in-Tower-Rush.md
Normal file
15
Mastering-Kiting-in-Tower-Rush.md
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
|
||||||
|
<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br>
|
||||||
|
Mastering the Middle
|
||||||
|
<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br>
|
||||||
|
<br>To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.<br>
|
||||||
|
The Ice Golem is the undisputed king of kiting.Some units 'see' further than others.Combine the pull with a slowing spell.
|
||||||
|
The Ultimate Distraction
|
||||||
|
<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br>
|
||||||
|
<br>The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.<br>
|
||||||
|
The BaitWhat to KiteIce GolemIt absorbs damage while walking away, making it the perfect baitCheap SwarmThey force the enemy to stop and attack three separate times
|
||||||
|
The Psychological Impact
|
||||||
|
<br>Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.<br>
|
||||||
|
<br>You dictate exactly where the enemy moves, effectively taking control of their army away from them.<br>
|
||||||
|
|
||||||
|
If you adored this article so you would like to acquire more info regarding [tower rush](https://git.wikeo.ovh/rudolfhardwick) please visit our web site.
|
||||||
Loading…
Reference in New Issue
Block a user